package com.game;

import android.graphics.Bitmap;

public class ButtonOneTouch extends Button {

	public ButtonOneTouch(int id, float x, float y, Bitmap img)
	{
		super(id, x, y, img, null);
		
	}
	
	
	@Override
	protected Bitmap GetCurrentBitmap()
	{
		return m_on;
	}
	
	@Override
	protected  void SelectTouchedState()
	{
		m_State = State.Used;
	}
}
